R Brasher

My name is Reuben Brasher. I am a player of games, and this site is dedicated to playing and making games. I am especially interested in games whose complex experiences emerge from relatively simple rules. That includes procedural games such as Minecraft and No Man’s Sky, as well as tabletop games such as Dungeons & Dragons, where players and a game master build the experience together.

In school, I studied mathematics. At work, I do software development. Both of these things are extensions of the same principle. These disciplines offer me the perspective I wish to share on these topics: that of a professional puzzle solver and maker of complex systems.

Some articles will be critical reviews of games. Some will discuss games from a designer’s perspective. Others will approach games through programming, software development, machine learning, AI, engineering, and data science. Together these points of view offer a unified understanding of how to play, how to plan, and how to make games.

Please join me in this exploration.